Two new Cyberpunk 2077 mods that were released online recently expand the experience created by CD Projekt Red with new mechanics and content.

The first of these two mods is the survival mode . This mod introduces new mechanics that require players to keep V fed and hydrated, giving food and drink items a new purpose.

'' It introduces survival mechanics into the game. You must keep your character fed and hydrated to prevent bad things from happening. This is very WORK IN PROGRESS and I'm looking for feedback on how to improve the mod. ''

'' Let me know if the breaks for eating and drinking are very frequent, etc. Note that if your character reaches 0% in thirst or food, you will get a distorted screen effect until you hydrate / eat.

Note: When consuming a food or drink, there will be a slight delay before your nutrition / hydration bars are refilled. Also, if you drink alcohol, it will dehydrate you and lower your hydration level! ''

The second new Cyberpunk 2077 mod that expands gameplay is the Quest Mod , a mod that introduces 120 new quests Contract, 40 for each type of mission: Kill, Escort and Explore. This mod is still a work in progress, so there are some issues here and there.

A simple Quest Mod with 120 missions for now, (40 of each type); Requires Cyber ​​Engine adjustments; 3 types of contract:

  1. Kill Contract (Go to a specific location, kill the generated NPC, escape the location area and press the valid key contract)
  2. Escort contract (take a target from a start location and escort it to an arrival location)
  3. Exploration contract (go to a specific location, a very cool way to explore the city)

You choose a type of contract and then you need to complete it. You will be rewarded only with money, for now.

Cyberpunk 2077 is now available globally for PC, Xbox Consoles and Stadia. It can also be purchased on PS4, only on physical media.

Source: wccftech
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