Company CEO says Microsoft is investing in the studio and its general infrastructure
Published by MarK, on .
French studio Bordeaux, Asobo Studio, launched the new edition of Microsoft Flight Simulator, launched last August for Windows 10, which has already accumulated several billion flight hours.

A game that was made by 120 studio employees in its development, and that the company confirms that it will support content and updates for at least 10 years.

Talking about the used technologies, project content and business model, recently there was an interview with Sebastian Wloch, CEO and Co-Founder of Asobo, and Martial Bossard, Executive Producer of Microsoft Flight Simulator at Asobo.

When asked how Asobo is in its current financial state and what the impact of Flight Simulator and its great partnership with Microsoft and Xbox has been over the past 10 years, they say:

"We have been working on the simulator for over 7 ½ years. Its development and monitoring currently employs 120 full-time employees at Asobo Studio, which has 210 employees in total."

"We reached € 17 Million in turnover in 2019, knowing that sales of our latest game, A Plague Tale: Innocence, released in May 2019, are not yet included in these figures."

"We have already sold more than a million copies of Flight Simulator, and it should sell even more due to the very good feedback we received. So Asobo is doing well," says the company's CEO.

As for what the 10-year long-term support for Flight Simulator will look like, Asobo Studio says it has full financial, technology and expansion support on its employees being applied by Xbox Game Studios, and that XGS Publishing, Microsoft is also actively helping with future Xbox One and Xbox Series X | S versions of the game.

Then, the company's CEO shared the main technical challenges to successfully overcome and complete the Microsoft Flight Simulator, having to master the FTech Engine, graphics engine of the Forza franchise, used in Flight Simulator, and Azure, provided by the Microsoft Cloud.

"It is not easy to answer this question. I would say that the first difficulty was to successfully deport 99.9% of the game data to the cloud with Microsoft Azure technology, which allows us to model the entire planet at a high level detailing. "

"Then, we had the great support of Turn 10 during all the years of development of the simulator to learn all the physics, photo-realism, density and base structure of the FTech Engine, which in the version we used, was slightly modified to support the large load of data. "

"In short, the visual rendering is calculated on the player's Windows 10, but all the 3D Textures and Data used come from the FTech Engine in a mix with Azure."

Finally, the studio says that in addition to the 10-year support for Flight Simulator, they are working on two new projects, one of which will be with Focus Home, while the second is another fruit of a partnership with Microsoft.

We remind you that the last Flight update was released this week, and brings a wide variety of improvements in the overall performance and stability of the simulator, in addition to more aircraft, expansion of textures in 4X scale, and base balance in the controls.

Microsoft Flight Simulator is now available on Windows 10. It will arrive in 2021 exclusively on the Xbox Series X | S and Xbox One consoles.
MarK
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